Reflect Damage negates every point of incoming damage and sends 100% of it back at the attacker — for a window that scales from 0.5 to 5 seconds. It is the hardest punish in TUSG.io for mindless aggression.
Skill levels are bought with learning points (LP). The table below is generated from the live game data, so it always matches the current balance.
| Level | Cost | Total spent | Effect |
|---|---|---|---|
| 1 | 1 | 1 | 0.5s · 100% Reflect |
| 2 | 3 | 4 | 1.0s · 100% Reflect |
| 3 | 5 | 9 | 1.5s · 100% Reflect |
| 4 | 7 | 16 | 2.0s · 100% Reflect |
| 5 | 9 | 25 | 2.5s · 100% Reflect |
| 6 | 11 | 36 | 3.0s · 100% Reflect |
| 7 | 13 | 49 | 3.5s · 100% Reflect |
| 8 | 15 | 64 | 4.0s · 100% Reflect |
| 9 | 17 | 81 | 4.5s · 100% Reflect |
| 10 | 19 | 100 | 5.0s · 100% Reflect |
The shimmer means stop shooting. Hold fire for the duration — feeding a max-level Reflect is how hunters die to their own damage.