Where skills are the buttons you press, abilities are the character sheet underneath: 12 permanent passives that shape how fast you move, how hard you hit and how much everything you eat is worth. Most players start with Mass Increase or XP Boost — compounding passives pay best when bought early.
| Ability | What it does | At max level |
|---|---|---|
| Decay | Reduces mass decay rate | -50% Decay |
| Mass Increase | Increase mass when eating | +25% Mass increase |
| Speed | Increases base movement speed | +20% Speed |
| XP Boost | Gain more XP from all sources | +50% XP |
| Pellet Power | Pellet range increases | +100% Pellet range |
| Pellet Damage | Projectiles deal more damage on impact | +50% Pellet Damage |
| Splitting Power | Split cells travel further and faster | +50% Split Power |
| Radiation Resistance | Reduces damage taken from radiation | -50% Radiation Damage |
| Virus Resistance | Reduces mass decay from virus split | -50% Virus Decay |
| Rapid Fire | Reduces all projectile cooldowns | -50% Cooldown |
| Fortify | Increases maximum HP cap | +100% HP Cap |
| Explode | 50% chance to explode on death, dealing area damage (min 500 mass) | 5000 Damage |