Pellet Power extends your projectile range by up to 100% — Single Shot and the elemental shots all fly twice as far at max level. Range is safety: you hit fights the enemy cannot answer.
Abilities are permanent passives bought with ability points — no cooldowns, no activation, they simply always apply.
| Level | Cost | Total spent | Effect |
|---|---|---|---|
| 1 | 1 | 1 | +10% Pellet range |
| 2 | 3 | 4 | +20% Pellet range |
| 3 | 5 | 9 | +30% Pellet range |
| 4 | 7 | 16 | +40% Pellet range |
| 5 | 9 | 25 | +50% Pellet range |
| 6 | 11 | 36 | +60% Pellet range |
| 7 | 13 | 49 | +70% Pellet range |
| 8 | 15 | 64 | +80% Pellet range |
| 9 | 17 | 81 | +90% Pellet range |
| 10 | 19 | 100 | +100% Pellet range |
Pairs naturally with Flame Shot sniping and Mass Eject artillery — the projectile build's backbone passive.