Rapid Fire shortens every projectile cooldown by up to 50%. The elemental shots drop from 5 seconds toward 2.5 — nearly doubling your crowd control and damage uptime.
Abilities are permanent passives bought with ability points — no cooldowns, no activation, they simply always apply.
| Level | Cost | Total spent | Effect |
|---|---|---|---|
| 1 | 1 | 1 | -5% Cooldown |
| 2 | 3 | 4 | -10% Cooldown |
| 3 | 5 | 9 | -15% Cooldown |
| 4 | 7 | 16 | -20% Cooldown |
| 5 | 9 | 25 | -25% Cooldown |
| 6 | 11 | 36 | -30% Cooldown |
| 7 | 13 | 49 | -35% Cooldown |
| 8 | 15 | 64 | -40% Cooldown |
| 9 | 17 | 81 | -45% Cooldown |
| 10 | 19 | 100 | -50% Cooldown |
The strongest single passive for projectile builds: more shots means more slows, roots and burns per fight.