Explode gives you a 50% chance to detonate on death, dealing up to 5,000 area damage (you need at least 500 mass). Your killer eats you — and then maybe dies to you.
Abilities are permanent passives bought with ability points — no cooldowns, no activation, they simply always apply.
| Level | Cost | Total spent | Effect |
|---|---|---|---|
| 1 | 1 | 1 | 500 Damage |
| 2 | 3 | 4 | 1000 Damage |
| 3 | 5 | 9 | 1500 Damage |
| 4 | 7 | 16 | 2000 Damage |
| 5 | 9 | 25 | 2500 Damage |
| 6 | 11 | 36 | 3000 Damage |
| 7 | 13 | 49 | 3500 Damage |
| 8 | 15 | 64 | 4000 Damage |
| 9 | 17 | 81 | 4500 Damage |
| 10 | 19 | 100 | 5000 Damage |
The revenge passive. It converts every gank on a big cell into a coin flip the ganker never fully wins.