Wearables are TUSG.io’s loot layer: monsters and bosses drop equippable items across 8 categories, each rolling a power level from 1 to 10. Stats scale linearly with power — a power-10 drop is the chase item, and the player marketplace is where the chase ends when your luck runs out.
Amulets are TUSG. 12 items.
Armaments are the weapon slot: raw damage against players, against NPCs, and projectile speed. 10 items.
Boosters tune your movement physics: base speed, split launch velocity and eject speed. 10 items.
Cores govern your mass economy — how fast you gain it, how slowly you decay it, and how well you shrug off radiation. 10 items.
Nanobots are the utility swarm slot: skill cooldown reduction and passive HP regeneration. 10 items.
The nucleus slot is your constitution: maximum HP boosts, radiation resistance and physical damage resistance. 10 items.
Rings amplify damage by type — physical, poison, ice, fire, magical, explosion — plus root power. 12 items.
Shells are armor by damage type: physical, fire, ice, magical and poison resistance. 10 items.
Three routes: kill higher-level monsters (drop chance and power both scale with monster level), take down bosses and golden bosses (best rolls in the game, with golden variants dropping 3× loot), or skip the grind and buy from other players on the marketplace.