Wiki Wearables Nanobots

Nanobots in TUSG.io

All 10 nanobots items compared — stats shown at power level 10.

Nanobots are the utility swarm slot: skill cooldown reduction and passive HP regeneration. They do not add damage — they add uptime, and uptime is what skills-based builds actually scale on.

Every wearable drops with a power level from 1 to 10; its stats scale linearly with power, so a power-5 item gives exactly half the values below. Higher-level monsters and boss kills roll better power.

Every nanobots compared

ItemStats at power 10
Scout Swarm — nanobots item in TUSG.ioScout SwarmCooldown Reduction +18%, HP Regen 0.5 HP/s
Venom Cloud — nanobots item in TUSG.ioVenom CloudCooldown Reduction +8%, HP Regen 2 HP/s
Frost Mist — nanobots item in TUSG.ioFrost MistHP Regen 2.8 HP/s, Cooldown Reduction +2%
Shield Hive — nanobots item in TUSG.ioShield HiveHP Regen 1.5 HP/s, Cooldown Reduction +10%
Ember Shroud — nanobots item in TUSG.ioEmber ShroudCooldown Reduction +20%
Storm Aura — nanobots item in TUSG.ioStorm AuraCooldown Reduction +12%, HP Regen 1.5 HP/s
Shadow Veil — nanobots item in TUSG.ioShadow VeilCooldown Reduction +15%, HP Regen 1 HP/s
Plasma Field — nanobots item in TUSG.ioPlasma FieldCooldown Reduction +18%, HP Regen 0.5 HP/s
Blood Fog — nanobots item in TUSG.ioBlood FogHP Regen 3 HP/s
Void Haze — nanobots item in TUSG.ioVoid HazeCooldown Reduction +10%, HP Regen 1.5 HP/s

Which nanobots should you use?

Ember Shroud (-20% cooldowns) effectively buys you extra casts of every skill you own; Frost Mist (2.8 HP/s regen) is the sustain pick.

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