Wiki Wearables Rings

Rings in TUSG.io

All 12 ring items compared — stats shown at power level 10.

Rings amplify damage by type — physical, poison, ice, fire, magical, explosion — plus root power. This is where an elemental build chooses its element.

Every wearable drops with a power level from 1 to 10; its stats scale linearly with power, so a power-5 item gives exactly half the values below. Higher-level monsters and boss kills roll better power.

Every ring compared

ItemStats at power 10
Iron Band — ring item in TUSG.ioIron BandPhysical Damage +10%, Explosion Damage +5%
Venom Loop — ring item in TUSG.ioVenom LoopPoison Damage +12%, Root Power +5%
Frost Ring — ring item in TUSG.ioFrost RingIce Damage +10%, Root Power +8%
Ember Circle — ring item in TUSG.ioEmber CircleFire Damage +12%, Explosion Damage +4%
Shadow Coil — ring item in TUSG.ioShadow CoilPoison Damage +8%, Magical Damage +6%, Root Power +4%
Storm Hoop — ring item in TUSG.ioStorm HoopFire Damage +5%, Ice Damage +5%, Explosion Damage +6%
Bone Ring — ring item in TUSG.ioBone RingPhysical Damage +8%, Poison Damage +6%, Root Power +4%
Crystal Band — ring item in TUSG.ioCrystal BandMagical Damage +10%, Ice Damage +6%
Abyssal Loop — ring item in TUSG.ioAbyssal LoopPoison Damage +8%, Fire Damage +5%, Magical Damage +5%
Plasma Ring — ring item in TUSG.ioPlasma RingFire Damage +10%, Explosion Damage +8%
Blood Coil — ring item in TUSG.ioBlood CoilPhysical Damage +4%, Poison Damage +4%, Fire Damage +4%, Root Power +6%
Void Circle — ring item in TUSG.ioVoid CircleMagical Damage +8%, Ice Damage +5%, Root Power +6%

Which ring should you use?

Match the ring to your shots: Venom Loop (+12% poison) with Poison Shot, Ember Circle (+12% fire) with Flame Shot. An off-element ring is an empty slot.

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