Rings amplify damage by type — physical, poison, ice, fire, magical, explosion — plus root power. This is where an elemental build chooses its element.
Every wearable drops with a power level from 1 to 10; its stats scale linearly with power, so a power-5 item gives exactly half the values below. Higher-level monsters and boss kills roll better power.
| Item | Stats at power 10 |
|---|---|
Iron Band | Physical Damage +10%, Explosion Damage +5% |
Venom Loop | Poison Damage +12%, Root Power +5% |
Frost Ring | Ice Damage +10%, Root Power +8% |
Ember Circle | Fire Damage +12%, Explosion Damage +4% |
Shadow Coil | Poison Damage +8%, Magical Damage +6%, Root Power +4% |
Storm Hoop | Fire Damage +5%, Ice Damage +5%, Explosion Damage +6% |
Bone Ring | Physical Damage +8%, Poison Damage +6%, Root Power +4% |
Crystal Band | Magical Damage +10%, Ice Damage +6% |
Abyssal Loop | Poison Damage +8%, Fire Damage +5%, Magical Damage +5% |
Plasma Ring | Fire Damage +10%, Explosion Damage +8% |
Blood Coil | Physical Damage +4%, Poison Damage +4%, Fire Damage +4%, Root Power +6% |
Void Circle | Magical Damage +8%, Ice Damage +5%, Root Power +6% |
Match the ring to your shots: Venom Loop (+12% poison) with Poison Shot, Ember Circle (+12% fire) with Flame Shot. An off-element ring is an empty slot.