Armaments are the weapon slot: raw damage against players, against NPCs, and projectile speed. This is the single biggest damage lever in the gear system.
Every wearable drops with a power level from 1 to 10; its stats scale linearly with power, so a power-5 item gives exactly half the values below. Higher-level monsters and boss kills roll better power.
| Item | Stats at power 10 |
|---|---|
Iron Spike | Damage vs Monsters +35%, Damage vs Players +5%, Projectile Speed +5% |
Venom Blade | Damage vs Players +25%, Damage vs Monsters +10%, Projectile Speed +5% |
Frost Cleaver | Damage vs Monsters +25%, Projectile Speed +15% |
Ember Fang | Damage vs Players +28%, Projectile Speed +12% |
Shadow Dagger | Damage vs Players +30%, Damage vs Monsters +10% |
Storm Lance | Projectile Speed +20%, Damage vs Monsters +15%, Damage vs Players +5% |
Bone Scythe | Damage vs Monsters +40% |
Plasma Edge | Damage vs Players +20%, Damage vs Monsters +15%, Projectile Speed +10% |
Void Cutter | Damage vs Players +15%, Damage vs Monsters +20%, Projectile Speed +10% |
Crimson Pike | Damage vs Monsters +30%, Damage vs Players +10% |
Read the split before you equip: Bone Scythe (+40% NPC damage) is a farming tool, Shadow Dagger (+30% player damage) is a PvP tool. Carrying the wrong one wastes the slot.