Cores govern your mass economy — how fast you gain it, how slowly you decay it, and how well you shrug off radiation. The stat sheet nobody screenshots and every big player swears by.
Every wearable drops with a power level from 1 to 10; its stats scale linearly with power, so a power-5 item gives exactly half the values below. Higher-level monsters and boss kills roll better power.
| Item | Stats at power 10 |
|---|---|
Iron Core | Mass Gain +18%, Decay Reduction +5% |
Ember Heart | Decay Reduction +22%, Mass Gain +3% |
Frost Shard | Radiation Resist +45%, Mass Gain +5% |
Void Orb | Mass Gain +12%, Decay Reduction +10%, Radiation Resist +10% |
Storm Cell | Decay Reduction +15%, Radiation Resist +20% |
Venom Gland | Mass Gain +20% |
Crystal Matrix | Radiation Resist +50% |
Abyssal Seed | Decay Reduction +25% |
Plasma Reactor | Mass Gain +10%, Decay Reduction +8%, Radiation Resist +15% |
Blood Engine | Mass Gain +15%, Decay Reduction +10% |
Venom Gland (+20% mass gain) to climb fastest; Abyssal Seed (-25% decay) to stay at the top once you get there; Crystal Matrix (50% rad resist) for radiation-zone farming.